Monday, 18 April 2016

Alpine Hill Climb ver. 1.0 has been released



The 1.0 version of Alpine Hill Climb (with downhill version as well) has been completed.

Here's little summary:

- Almost 9km long track
- Plenty of hi resolution mapped textures
- Hi-polygon trees and models
- 4735908 polygons used to build this project
(and it would be even more if ks editor was not crashing with anymore polys)

DO NOT UPLOAD THIS CONTENT TO ANY OTHER SITE!


This content is free of charge available at:
CHRISB3darts.blogspot.com
btbtracks.blogspot.com

IMPORTANT:

THIS PROJECT IS STILL UNDER DEVELOPMENT

there will be an update at the appropriate time.


Known issues of 1.0:

- no spline
- no replay cameras
- some pieces of terrain yet not well sculpted
- some guardrails may not work properly
- no collision at trees
- FPS performance may be poor at weak PC's

onboard movie:



Download:
Alpine Hill Climb 1.0
Alpine Downhill 1.0

If you like this project, please DONATE it.




Saturday, 9 January 2016

[WIP] Alpine Hill Climb

It is time to share with you some information about current project in progress.
A point-to-point track with plenty of hi-res textures and well modeled hi-polygon trees is almost ready to go.
Average width of 8km road with many long turns and hairpins can make this track a great playground not only for rally and hc maniacs, but also for a drifters.

It is going to be a true challenge for AC graphic engine.

So far the FPS performance at Core I5 3750K, Geforce GTX 660Ti and 8 GB RAM is around 60-70 FPS in POLO's WRC cockpit view, and it's increasing a lot at other cameras. Resolution of this test was 1680 x 1050.

This is a good news, because all hi-poly trees has been already placed and there still is a chance for better FPS performance after merging trees and LOD right set.

Possible time of release first beta is end of February/March's first period. Stay tuned.

My regards.
ChrisB














Saturday, 28 February 2015

Monte Carlo Sprint ver. 0.3 (beta) has been released

Monte Carlo Sprint v.3.0 BETA
download link below the picture

To install this track, extract 'content' and 'system' folders to your Assetto Corsa folder

example:
C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\


Important:
This content is changing default weather1.ini file to remove the fog.
If you don't want to change it, just don't extract "system" folder to your AC folder. The far pieces of terrain 
(hills and mountains) will not be visible.

You can come back to default AC weather settings every time you want, by remove weather1.ini in your
C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\system\cfg folder and changing name of weather1backup.ini to weather1.ini


DO NOT UPLOAD THIS CONTENT TO ANY OTHER SITE!

Known issues of 0.3 beta version:
- some polygons missing
- no spline
- no replay cameras
- some textures are not fitted properly
- some pieces of terrain not well sculpted
- some pieces of terrain may missing
- vegetation and object placing is not finalized



We will appreciate your suggestions and bug reports so it will help to improve this project!



Monte Carlo Sprint v.0.3 BETA download link:
mirror

Have good fun!
ChrisB

Saturday, 21 February 2015

Assetto Corsa first project

Good day. I have 2 news 4 you. First - all activity of btbtracks.blogspot.com has been moved to
http://chrisb3darts.blogspot.com/

We don't know yet if btbtracks is going to be continued, but you can be 100% sure that all future project will be available at ChrisB 3D Arts.

The other news is our first Assetto Corsa project is 85% ready and soon you can expect first beta - release.
Monte Carlo Sprint is around 5 km long track, created with inspiration of Col de Turini and Lantosque - Luceram WRC stages. This project is just a wiping the trail experiment for further AC creations. It was made with purpose of test for AC graphic engine possibilities and strength.

Best Regards

ChrisB
http://chrisb3darts.blogspot.com/






Wednesday, 8 October 2014

El Cubilete version 2.1.0 with tarmac mode and bump maps improvement has been released.

Hello everyone.

I'm releasing v.2.1 of El Cubilete.

An improvement in relation to v.2.0 is:

- corrected bump maps textures
- corrected bump and specular settings
- tarmac version added (thanks to Adrian Izquierdo)

Finally there's 3 different stages included in 2.1 version.

IMPORTANT:
Notice, that when you playing in practice mode, game is ignoring any .gdb daytime settings and loading stage with early hour (around 8 AM). 
To enjoy best day ambient use time of day from 10:00 AM to 2:00 PM. This is the best time for all bumps and speculars in stage :) 
You can also play race weekend mode (2laps, formation/standing), so the game will use .gdb default settings.


El Cubilete v.2.1 download 





Sunday, 5 October 2014

El Cubilete for rFactor is ready

El Cubilete for rFactor is ready and here's a link:
download

It will be also available at rfactorcentral.com after validation of contribution


Rats! 
I received some info from you, that there something wrong with the textures... Well, because of some rF bump and spec difficulties, stage was made to use with daytime of 11 am. No matter, somehow game is ignoring the .gdb file settings... 
However, if you don't like the texture with 'stage default' daytime, just simply change it to 11 am. That how I was going to officially release this stage...