Saturday 31 May 2014

RBR TRAXX NEWS Vreal Rally Track Design 3D : Rally of Magnolia in car drving simulations overvi...

RBR, rFactor, Assetto Corsa
Soon/2014/Wkrótce


 More at: RBR TRAXX


(ENG) Experience Rally of Magnolia in interactive car driving simulations:
(PL) Doświadcz Rajd Magnolii w interaktywnych symulacjach jazdy samochodem:

Richard Burns Rally (RBR) car driving simulation




rFactor car driving simulation




Assetto Corsa (AC) car driving simulation
Pending conversion! (oczekuje konwersji)

Thursday 29 May 2014

RBR TRAXX NEWS Vreal Rally Track Design 3D : RALLY OF MAGNOLIA STREET STAGES

 More at: RBR TRAXX


RALLY OF MAGNOLIA STREET STAGES

Richard Burns Rally rFactor New Tracks
Rally of Magnolia 
(Europe, Poland)

https://www.facebook.com/pages/Rajd-Magnolii/107942079245789
 SSS1 
Szczecin 
*(eng. Sh-che-cin) 
Wały Chrobrego 
(don't try that:) just "King Chrobry's Embankments" )

This fast and technical super special tarmac/cobble stage 
is usually the first in annual april Rally of Magnolia. 
It has around 1,8km and although it is quite short it is very demanding nevertheless.

(screens below are from alpha version)





GREEN GATE - START
BLACK GATE - FINISH
X marks the barrell

.....
Under Construction

SSS2 
SSS3 ->Reversed SSS1
SSS4 
SSS5 
SSS6 

Wednesday 7 May 2014

BTB tracks goes on!

Hello everyone!
Does Colorado Springs West combined with Pikes Peak cars series gives you a decent hill climb race experience? Hmmm... there will be much more than this :)

After long brake we've got some news to share!

First of all - BTBtracks steps more into Blender application . Till now all tracks will get more detailed and we are no more depending on free models and xpacks shared by another tracks builders :)

Second - there something BIG is going on... But there much time must elapse to carve big sculptures :) Autumn seems to be a good season to let you getting very high :) 

Third - every next tarmac/asphalt project will be dedicated not only for rFactor and RBR, but for GTR2, GTR Evo and Race 07 as well.


By the way:
Have you ever wonder how cool it is, and probably even little bit more precisely then a Zaxxon method, to sculpt a big pieces of terrain only by moving the polygon's archors and fitting them into right altitude according to the topographic map? It is a pure joy :)

Best regards!